Flint Public Library (Middleton)

The basics of game design, by Heather E. Schwartz

Label
The basics of game design, by Heather E. Schwartz
Language
eng
Bibliography note
Includes bibliographical references and index
Illustrations
illustrations
Index
index present
resource.interestAgeLevel
Ages: 8-14
Literary Form
non fiction
Main title
The basics of game design
Nature of contents
bibliography
Oclc number
1083153352
Responsibility statement
by Heather E. Schwartz
Series statement
Edge Books. Video Game Revolution
Summary
Skyrim with its in-depth world building and talented design didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started to make successful game design. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists
Table Of Contents
Collecting ideas -- Pay attention like a pro -- Where in the world? -- Brainstorming fun -- Putting it on paper -- Do it yourself! -- Getting focused -- The nitty gritty -- Getting serious -- Learning more -- Cracking the code -- Game design goals
Target audience
juvenile
Classification
Content
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